![]() ![]() (I tried e_hwocclusioncullingobbjects or something like that, but that was buggy, screen flashed, so leave that at 0) TerrainAO, was off by default, don't know why, on I see no visual glitches. Those disable some annoying screen effects when you're hit.ĭisabling anti aliasing is a personal choice, it does result in more jaggies, especially with DLSS on, but that's the cost of experiencing the only actually new flashy visuals the Remaster has to offer, raytracing, for my laptop.ĭLSS Sharpness was by default off, I've seen better implementations of DLSS sharpness, in Doom Eternal for instance, but I still prefer it to not having it, the sharpness amount is also custom. To see what I mean, go to C:\Program Files (x86)\Steam\steamapps\common\Crysis Remastered\Engine\Config\CVarGroups (or where your C:R is installed) and open up one of the cfg files, like see the contents inside the sys_spec_water.cfg file, compare to mine above, you'll see it's a mixture of settings, making sure stuff is enabled, watershader at the highest, reflectionsquality at their highest to avoid losing some fancy shader, but then the values for tesselation and such a middleground between 3 & 4, high and very high. Placing that close to the top first forces all settings at the "Very high", the "Can it run Crysis" settings (6) are mainly just longer draw distances and more particle effects and dynamic lights and such, so with 4 I'm already getting all the stuff from the original Crysis enabled, and the new stuff like ray tracing.Įverything below just customizes elements, I turned stuff down but not off, to still retain the look of the game at acceptable performance for my laptop. Now, working down the rationale behind my choices. NVIDIA GeForce RTX 3050 Laptop GPU 4GBVRAM ![]() ![]() With those I have mostly 60fps 99% of the time, some minor dips when turning around and moving as it's clearly loading stuff.ġ1th Gen Intel(R) Core(TM) i5-11400H 2.70GHz (12 CPUs), ~2.7GHz Some above are not not necessary like resolution, vsync, "g_blood", those are saved in the options menu when you use them, I mainly placed them there to give a full picture of what settings I'm playing at. Experimental CPU utilization optimizations WIP Experimental RT Boost mode (helps with flickering reflections)Į_VegetationSpritesDistanceCustomRatioMin=0.66Į_TerrainDetailMaterialsViewDistReflectionPassMult=0.4 E_TerrainDetailMaterialsViewDistZPassMult=0.5 ![]()
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